V 2024

A focus on adolescent social media use and gaming in Europe, central Asia and Canada : Health Behaviour in School-aged Children international report from the 2021/2022 survey. Vol. 6.

BONIEL-NISSIM, Meyran, Claudia MARINO, Tommaso GALEOTTI, Lukas BLINKA, Kristine OZOLIŅA et. al.

Basic information

Original name

A focus on adolescent social media use and gaming in Europe, central Asia and Canada : Health Behaviour in School-aged Children international report from the 2021/2022 survey. Vol. 6.

Authors

BONIEL-NISSIM, Meyran, Claudia MARINO, Tommaso GALEOTTI, Lukas BLINKA, Kristine OZOLIŅA, Wendy CRAIG, Henri LAHTI, Suzy L. WONG, Judith BROWN, Mary WILSON, Jo INCHLEY and Regina van den EIJNDEN

Edition

Copenhagen, 39 pp. 2024

Publisher

World Health Organization

Other information

Language

English

Type of outcome

Research report

Country of publisher

Denmark

Confidentiality degree

is not subject to a state or trade secret

References:

Organization

Fakulta sociálních studií – Repository – Repository

ISBN

978-92-890-6132-2

Keywords in English

Health behavior; socioeconomic factors; adolescent health; social media; internet gaming disorder

Links

MUNI/A/1571/2023, interní kód Repo.
Changed: 30/1/2025 00:51, RNDr. Daniel Jakubík

Abstract

V originále

The Health Behaviour in School-aged Children (‎HBSC)‎ study is a large school-based survey carried out every four years in collaboration with the WHO Regional Office for Europe. HBSC data are used at national/regional and international levels to gain new insights into adolescent health and well-being, understand the social determinants of health and inform policy and practice to improve young people’s lives. The 2021/2022 HBSC survey data are accompanied by a series of volumes that summarize the key findings around specific health topics. This report, Volume 6 in the series, focuses on adolescent social media use and gaming, using the unique HBSC evidence on adolescents aged 11, 13 and 15 years across 44 countries and regions in Europe, central Asia and Canada. It describes the status of adolescent social media use and gaming, the role of gender, age and social inequality, and changes in adolescent social media use and gaming since 2018. Findings from the 2021/2022 HBSC survey provide an important evidence benchmark for current research, intervention and policy-planning.

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