Přehled o publikaci
2026
Measuring the Impact of Student Gaming Behaviors on Learner Modeling
LIU, Qinyi; Lin LI; Valdemar ŠVÁBENSKÝ; Conrad BORCHERS; Mohammad KHALIL et al.Základní údaje
Originální název
Measuring the Impact of Student Gaming Behaviors on Learner Modeling
Autoři
LIU, Qinyi; Lin LI; Valdemar ŠVÁBENSKÝ; Conrad BORCHERS a Mohammad KHALIL
Vydání
New York, NY, USA, Proceedings of the 16th Learning Analytics and Knowledge Conference (LAK '26), 11 s. 2026
Nakladatel
ACM
Další údaje
Jazyk
angličtina
Typ výsledku
Stať ve sborníku
Stát vydavatele
Spojené státy
Utajení
není předmětem státního či obchodního tajemství
Forma vydání
elektronická verze "online"
Označené pro přenos do RIV
Ne
Organizace
Fakulta informatiky – Masarykova univerzita – Repozitář
Klíčová slova anglicky
Adaptive Learning System; Knowledge Tracing; Data Poisoning Attacks; Adversarial Machine Learning; Gaming the System
Návaznosti
GN25-15839I, projekt VaV.
Změněno: 16. 1. 2026 00:51, RNDr. Daniel Jakubík
Anotace
V originále
The expansion of large-scale online education platforms has yielded vast amounts of student interaction data for knowledge tracing (KT). KT models estimate students’ concept mastery from interaction data, but the models' performance is sensitive to input data quality. Gaming behaviors, such as excessive hint use, may misrepresent students’ knowledge and undermine model reliability. However, systematic investigations of how different types of gaming behaviors affect KT remain scarce, and existing studies rely on costly manual analysis that does not capture behavioral diversity. In this study, we conceptualize gaming behaviors as a form of data poisoning, defined as the deliberate submission of incorrect or misleading interaction data to corrupt a model’s learning process. We design Data Poisoning Attacks (DPA) to simulate diverse gaming patterns and systematically evaluate their impact on KT model performance. Moreover, drawing on advances in DPA detection, we explore unsupervised approaches to enhance the generalizability of gaming behavior detection. We find that KT models performance tend to decrease especially for random guess behaviors. Our findings provide insights into the vulnerabilities of KT models and highlight the potential of adversarial methods for improving the robustness of learning analytics systems.