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@inproceedings{61907, author = {Švábenský, Valdemar and Vykopal, Jan and Horák, Martin and Hofbauer, Martin and Čeleda, Pavel}, address = {New York, NY, USA}, booktitle = {Proceedings of the 29th Annual ACM Conference on Innovation and Technology in Computer Science Education (ITiCSE'24)}, doi = {http://dx.doi.org/10.1145/3649217.3653639}, keywords = {tabletop exercise; incident response; team collaboration; cybersecurity; hands-on training; learning analytics; INJECT}, howpublished = {elektronická verze "online"}, language = {eng}, location = {New York, NY, USA}, isbn = {979-8-4007-0600-4}, pages = {213-219}, publisher = {ACM}, title = {From Paper to Platform: Evolution of a Novel Learning Environment for Tabletop Exercises}, url = {https://dl.acm.org/doi/10.1145/3649217.3653639}, year = {2024} }
TY - JOUR ID - 61907 AU - Švábenský, Valdemar - Vykopal, Jan - Horák, Martin - Hofbauer, Martin - Čeleda, Pavel PY - 2024 TI - From Paper to Platform: Evolution of a Novel Learning Environment for Tabletop Exercises PB - ACM CY - New York, NY, USA SN - 9798400706004 KW - tabletop exercise KW - incident response KW - team collaboration KW - cybersecurity KW - hands-on training KW - learning analytics KW - INJECT UR - https://dl.acm.org/doi/10.1145/3649217.3653639 N2 - For undergraduate students of computing, learning to solve complex practical problems in a team is an essential skill for their future careers. This skill is needed in various fields, such as in cybersecurity and IT governance. Tabletop exercises are an innovative teaching method used in practice for training teams in incident response and evaluation of contingency plans. However, tabletop exercises are not yet widely established in university education. This paper presents data and teaching experience from a cybersecurity course that introduces tabletop exercises in classrooms using a novel technology: INJECT Exercise Platform (IXP), a web-based learning environment for delivering and evaluating the exercises. This technology substantially improves the prior practice, since tabletop exercises worldwide have usually been conducted using pen and paper. Unlike in traditional tabletop exercises, which are difficult to evaluate manually, IXP provides insights into students' behavior and learning based on automated analysis of interaction data. We demonstrate IXP's capabilities and evolution by comparing exercise sessions hosted throughout three years at different stages of the platform's readiness. The analysis of student data is supplemented by the discussion of the lessons learned from employing IXP in computing education contexts. The data analytics enabled a detailed comparison of the teams' performance and behavior. Instructors who consider innovating their classes with tabletop exercises may use IXP and benefit from the insights in this paper. ER -
ŠVÁBENSKÝ, Valdemar, Jan VYKOPAL, Martin HORÁK, Martin HOFBAUER a Pavel ČELEDA. From Paper to Platform: Evolution of a Novel Learning Environment for Tabletop Exercises. Online. In \textit{Proceedings of the 29th Annual ACM Conference on Innovation and Technology in Computer Science Education (ITiCSE'24)}. New York, NY, USA: ACM, 2024, s.~213-219. ISBN~979-8-4007-0600-4. Dostupné z: https://dx.doi.org/10.1145/3649217.3653639.
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