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@inproceedings{39206, author = {Ošlejšek, Radek and Rusňák, Vít and Burská, Karolína and Švábenský, Valdemar and Vykopal, Jan}, address = {Vancouver, BC, Canada}, booktitle = {2019 IEEE Symposium on Visualization for Cyber Security (VizSec)}, doi = {http://dx.doi.org/10.1109/VizSec48167.2019.9161386}, keywords = {cybersecurity training; capture the flag games; visual feedback; trainees}, howpublished = {elektronická verze "online"}, language = {eng}, location = {Vancouver, BC, Canada}, isbn = {978-1-7281-3876-3}, pages = {1-11}, publisher = {IEEE}, title = {Visual Feedback for Players of Multi-Level Capture the Flag Games: Field Usability Study}, url = {https://ieeexplore.ieee.org/document/9161386}, year = {2019} }
TY - JOUR ID - 39206 AU - Ošlejšek, Radek - Rusňák, Vít - Burská, Karolína - Švábenský, Valdemar - Vykopal, Jan PY - 2019 TI - Visual Feedback for Players of Multi-Level Capture the Flag Games: Field Usability Study PB - IEEE CY - Vancouver, BC, Canada SN - 9781728138763 KW - cybersecurity training KW - capture the flag games KW - visual feedback KW - trainees UR - https://ieeexplore.ieee.org/document/9161386 N2 - Capture the Flag games represent a popular method of cybersecurity training. Providing meaningful insight into the training progress is essential for increasing learning impact and supporting participants' motivation, especially in advanced hands-on courses. In this paper, we investigate how to provide valuable post-game feedback to players of serious cybersecurity games through interactive visualizations. In collaboration with domain experts, we formulated user requirements that cover three cognitive perspectives: gameplay overview, person-centric view, and comparative feedback. Based on these requirements, we designed two interactive visualizations that provide complementary views on game results. They combine a known clustering and time-based visual approaches to show game results in a way that is easy to decode for players. The purposefulness of our visual feedback was evaluated in a usability field study with attendees of the Summer School in Cyber Security. The evaluation confirmed the adequacy of the two visualizations for instant post-game feedback. Despite our initial expectations, there was no strong preference for neither of the visualizations in solving different tasks. ER -
OŠLEJŠEK, Radek, Vít RUSŇÁK, Karolína BURSKÁ, Valdemar ŠVÁBENSKÝ and Jan VYKOPAL. Visual Feedback for Players of Multi-Level Capture the Flag Games: Field Usability Study. Online. In \textit{2019 IEEE Symposium on Visualization for Cyber Security (VizSec)}. Vancouver, BC, Canada: IEEE, 2019, p.~1-11. ISBN~978-1-7281-3876-3. Available from: https://dx.doi.org/10.1109/VizSec48167.2019.9161386.
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