D 2022

Process Mining Analysis of Puzzle-Based Cybersecurity Training

MACÁK, Martin; Radek OŠLEJŠEK and Barbora BÜHNOVÁ

Basic information

Original name

Process Mining Analysis of Puzzle-Based Cybersecurity Training

Authors

MACÁK, Martin; Radek OŠLEJŠEK and Barbora BÜHNOVÁ

Edition

New York, NY, USA, Proceedings of the 27th ACM Conference on on Innovation and Technology in Computer Science Education Vol. 1 (ITiCSE '22), p. 449-455, 7 pp. 2022

Publisher

Association for Computing Machinery

Other information

Language

English

Type of outcome

Proceedings paper

Country of publisher

United Kingdom of Great Britain and Northern Ireland

Confidentiality degree

is not subject to a state or trade secret

Publication form

electronic version available online

References:

URL, URL

Marked to be transferred to RIV

Yes

RIV identification code

RIV/00216224:14330/22:00125555

Organization

Fakulta informatiky – Repository – Repository

ISBN

978-1-4503-9201-3

ISSN

DOI

https://doi.org/10.1145/3502718.3524819

UT WoS

001037375600068

EID Scopus

2-s2.0-85134432537

Keywords (in Czech)

kyberbezpečnostní vzdělávání, CTF hry; procesní modelování, datová analýza

Keywords in English

cybersecurity training; CTF game; process mining; data analysis

Links

MUNI/A/1230/2021, interní kód Repo. VI20202022158, research and development project.
Changed: 20/12/2023 03:33, RNDr. Daniel Jakubík

Abstract

In the original language

The hands-on cybersecurity training quality is crucial to mitigate cyber threats and attacks effectively. However, practical cybersecurity training is strongly process-oriented, making the post-training analysis very difficult. This paper presents process-mining methods applied to the learning analytics workflow. We introduce a unified approach to reconstruct behavioral graphs from sparse event logs of cyber ranges. Furthermore, we discuss significant data features that affect their practical usability for educational process mining. Based on that, methods of dealing with the complexity of process graphs are presented, taking advantage of the puzzle-based gamification of in-class training sessions.
Displayed: 4/5/2026 12:59