a 2021

Toward Guidelines for Designing Cybersecurity Serious Games

GÁLIKOVÁ, Miriam; Valdemar ŠVÁBENSKÝ and Jan VYKOPAL

Basic information

Original name

Toward Guidelines for Designing Cybersecurity Serious Games

Authors

GÁLIKOVÁ, Miriam; Valdemar ŠVÁBENSKÝ and Jan VYKOPAL

Edition

Proceedings of the 52nd ACM Technical Symposium on Computer Science Education (SIGCSE '21), 2021

Other information

Language

English

Type of outcome

Konferenční abstrakta

Country of publisher

United States of America

Confidentiality degree

is not subject to a state or trade secret

References:

Marked to be transferred to RIV

No

Organization

Fakulta informatiky – Repository – Repository

ISBN

978-1-4503-8062-1

Keywords in English

cybersecurity education; hands-on training; game design
Changed: 11/9/2021 02:00, RNDr. Daniel Jakubík

Abstract

In the original language

Cybersecurity serious games provide hands-on training of cybersecurity skills and enhance security awareness. Besides the learning content, they use gamification elements to engage and motivate the players. We propose guidelines for creating technical cybersecurity games in a higher education context, based on a literature review and experience of cybersecurity instructors. We also introduce topics for further research in this area.

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