D 2019

Visual Feedback for Players of Multi-Level Capture the Flag Games: Field Usability Study

OŠLEJŠEK, Radek; Vít RUSŇÁK; Karolína BURSKÁ; Valdemar ŠVÁBENSKÝ; Jan VYKOPAL et al.

Základní údaje

Originální název

Visual Feedback for Players of Multi-Level Capture the Flag Games: Field Usability Study

Autoři

OŠLEJŠEK, Radek; Vít RUSŇÁK; Karolína BURSKÁ; Valdemar ŠVÁBENSKÝ a Jan VYKOPAL

Vydání

Vancouver, BC, Canada, 2019 IEEE Symposium on Visualization for Cyber Security (VizSec), od s. 1-11, 11 s. 2019

Nakladatel

IEEE

Další údaje

Jazyk

angličtina

Typ výsledku

Stať ve sborníku

Stát vydavatele

Kanada

Utajení

není předmětem státního či obchodního tajemství

Forma vydání

elektronická verze "online"

Odkazy

URL, URL

Označené pro přenos do RIV

Ano

Kód RIV

RIV/00216224:14330/19:00115069

Organizace

Fakulta informatiky – Masarykova univerzita – Repozitář

ISBN

978-1-7281-3876-3

DOI

https://doi.org/10.1109/VizSec48167.2019.9161386

UT WoS

000792443000001

EID Scopus

2-s2.0-85093098511

Klíčová slova anglicky

cybersecurity training; capture the flag games; visual feedback; trainees

Návaznosti

EF16_019/0000822, projekt VaV. MUNI/A/1145/2018, interní kód Repo.
Změněno: 4. 10. 2022 03:26, RNDr. Daniel Jakubík

Anotace

V originále

Capture the Flag games represent a popular method of cybersecurity training. Providing meaningful insight into the training progress is essential for increasing learning impact and supporting participants' motivation, especially in advanced hands-on courses. In this paper, we investigate how to provide valuable post-game feedback to players of serious cybersecurity games through interactive visualizations. In collaboration with domain experts, we formulated user requirements that cover three cognitive perspectives: gameplay overview, person-centric view, and comparative feedback. Based on these requirements, we designed two interactive visualizations that provide complementary views on game results. They combine a known clustering and time-based visual approaches to show game results in a way that is easy to decode for players. The purposefulness of our visual feedback was evaluated in a usability field study with attendees of the Summer School in Cyber Security. The evaluation confirmed the adequacy of the two visualizations for instant post-game feedback. Despite our initial expectations, there was no strong preference for neither of the visualizations in solving different tasks.
Zobrazeno: 3. 5. 2026 04:17