Přehled o publikaci
2020
Benefits and Pitfalls of Using Capture The Flag Games in University Courses
VYKOPAL, Jan; Valdemar ŠVÁBENSKÝ and Ee-Chien CHANGBasic information
Original name
Benefits and Pitfalls of Using Capture The Flag Games in University Courses
Authors
VYKOPAL, Jan; Valdemar ŠVÁBENSKÝ and Ee-Chien CHANG
Edition
New York, NY, USA, Proceedings of the 51st ACM Technical Symposium on Computer Science Education (SIGCSE '20), p. 752-758, 7 pp. 2020
Publisher
ACM
Other information
Language
English
Type of outcome
Proceedings paper
Country of publisher
United States of America
Confidentiality degree
is not subject to a state or trade secret
Publication form
electronic version available online
Marked to be transferred to RIV
Yes
RIV identification code
RIV/00216224:14610/20:00115112
Organization
Ústav výpočetní techniky – Repository – Repository
ISBN
978-1-4503-6793-6
UT WoS
EID Scopus
Keywords in English
cybersecurity; capture the flag; summative assessment; homework assignment; plagiarism; learning analytics; educational data mining
Links
EF16_019/0000822, research and development project. MUNI/A/1076/2019, interní kód Repo. MUNI/A/1411/2019, interní kód Repo.
Changed: 31/3/2023 04:06, RNDr. Daniel Jakubík
Abstract
In the original language
The concept of Capture the Flag (CTF) games for practicing cybersecurity skills is widespread in informal educational settings and leisure-time competitions. However, it is not much used in university courses. This paper summarizes our experience from using jeopardy CTF games as homework assignments in an introductory undergraduate course. Our analysis of data describing students' in-game actions and course performance revealed four aspects that should be addressed in the design of CTF tasks: scoring, scaffolding, plagiarism, and learning analytics capabilities of the used CTF platform. The paper addresses these aspects by sharing our recommendations. We believe that these recommendations are useful for cybersecurity instructors who consider using CTF games for assessment in university courses and developers of CTF game frameworks.