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@inproceedings{38853, author = {Vykopal, Jan and Švábenský, Valdemar and Chang, EeandChien}, address = {New York, NY, USA}, booktitle = {Proceedings of the 51st ACM Technical Symposium on Computer Science Education (SIGCSE '20)}, doi = {http://dx.doi.org/10.1145/3328778.3366893}, keywords = {cybersecurity; capture the flag; summative assessment; homework assignment; plagiarism; learning analytics; educational data mining}, howpublished = {elektronická verze "online"}, language = {eng}, location = {New York, NY, USA}, isbn = {978-1-4503-6793-6}, pages = {752-758}, publisher = {ACM}, title = {Benefits and Pitfalls of Using Capture The Flag Games in University Courses}, url = {https://dl.acm.org/doi/10.1145/3328778.3366893}, year = {2020} }
TY - JOUR ID - 38853 AU - Vykopal, Jan - Švábenský, Valdemar - Chang, Ee-Chien PY - 2020 TI - Benefits and Pitfalls of Using Capture The Flag Games in University Courses PB - ACM CY - New York, NY, USA SN - 9781450367936 KW - cybersecurity KW - capture the flag KW - summative assessment KW - homework assignment KW - plagiarism KW - learning analytics KW - educational data mining UR - https://dl.acm.org/doi/10.1145/3328778.3366893 N2 - The concept of Capture the Flag (CTF) games for practicing cybersecurity skills is widespread in informal educational settings and leisure-time competitions. However, it is not much used in university courses. This paper summarizes our experience from using jeopardy CTF games as homework assignments in an introductory undergraduate course. Our analysis of data describing students' in-game actions and course performance revealed four aspects that should be addressed in the design of CTF tasks: scoring, scaffolding, plagiarism, and learning analytics capabilities of the used CTF platform. The paper addresses these aspects by sharing our recommendations. We believe that these recommendations are useful for cybersecurity instructors who consider using CTF games for assessment in university courses and developers of CTF game frameworks. ER -
VYKOPAL, Jan, Valdemar ŠVÁBENSKÝ a Ee-Chien CHANG. Benefits and Pitfalls of Using Capture The Flag Games in University Courses. Online. In \textit{Proceedings of the 51st ACM Technical Symposium on Computer Science Education (SIGCSE '20)}. New York, NY, USA: ACM, 2020, s.~752-758. ISBN~978-1-4503-6793-6. Dostupné z: https://dx.doi.org/10.1145/3328778.3366893.
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