a 2017

Finding Exercise Equilibrium: How to Support the Game Balance at the Very Beginning?

VYKOPAL, Jan and Jakub ČEGAN

Basic information

Original name

Finding Exercise Equilibrium: How to Support the Game Balance at the Very Beginning?

Authors

VYKOPAL, Jan (203 Czech Republic, guarantor, belonging to the institution) and Jakub ČEGAN (203 Czech Republic, belonging to the institution)

Edition

2017

Other information

Language

English

Type of outcome

Konferenční abstrakta

Field of Study

Informatics

Country of publisher

Czech Republic

Confidentiality degree

is not subject to a state or trade secret

References:

RIV identification code

RIV/00216224:14610/17:00094467

Organization

Ústav výpočetní techniky – Repository – Repository

ISBN

978-1-4503-4698-6

Keywords in English

cyber security;cyber defence exercise;active learning;game balance;assessment;prerequisite testing;training

Links

VI20162019014, research and development project.
Changed: 3/9/2020 15:29, RNDr. Daniel Jakubík

Abstract

V originále

Cyber defence exercises (CDX) represent a popular form of hands-on security training. Learners are usually divided into several teams that have to defend or attack virtual IT infrastructure (red vs. blue teams). CDXs are prepared for learners whose level of skills, knowledge, and background may be unknown and very diverse. This is evident in the case of high-profile international CDXs with hundreds of participants coming from government agencies, military, academia, and the private sector. In this poster, we present techniques of distribution of learners to teams with respect to their level of proficiency and prerequisite skills required by the exercise. Our aim is to reach the balance between the proficiency and the exercise to make the exercise beneficial for the learners and effective investment for sponsors. The poster describes three methods and compares their advantages and disadvantages. First, we present self-assessment questionnaires that we already used in four runs of a national CDX for 80 participants in total. We outline our findings from analysis of self-assessment of learners before and after the exercise, and the score they reached during the exercise. Second, we introduce a promising method of testing prerequisites of the exercise. This is still a work in progress but we believe that this method enables better assessment of learners’ skills with respect to the exercise content, and supports better the game balance. Finally, we compare both methods to a naive one that shuffles participants to the teams randomly.

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